Hi! We’re fableloc, a small, focused team founded by professional linguists with credits on major titles across fantasy, sci-fi, sports, and more.
We believe indie games deserve the same localization quality as AAA titles, and Brazilian players deserve to experience your game in their own language.
Our team brings experience from AAA projects. That same standard goes into every indie project we take on, providing high-quality localization tailored to your game.
We’re gamers ourselves. We care about text that feels immersive and natural in context. Brazilian players will experience your game with top quality language.
One of Steam’s largest markets, with over 200 million people and a highly engaged player base that looks for PT-BR localization and appreciates developers who include it.
Complete translation of your in-game text with attention to tone, context, and player experience, with ongoing support for content updates and language-specific changes.
Localized store descriptions for Brazilian players. Announcements, patch notes, and any other out-of-game text you need adapted for the Brazilian market.
In-context review of translated text inside the game in order to avoid text overflow, broken variables, tone mismatches, character misgendering and other issues.
Custom glossaries and style references that keep your game’s voice consistent across updates and expansions.
Games we’ve localized into Brazilian Portuguese.
A quirky post-apocalyptic crafting RPG with deep systems, exploration, automation, and comic flair. We localized the full game into Brazilian Portuguese, working closely with the developer to preserve its humor and techy-meets-mystic lore.
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A 2D crafting RPG where you mine, build, and research your way through clever progression and unexpected twists. We localized the full experience into Brazilian Portuguese while preserving its charm and surprises.
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A stylish spellcasting arcade with cryptic lore and a strong visual identity. We brought its mysterious tone and worldbuilding to Brazilian Portuguese, adapting for mobile while preserving the atmosphere.
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A stealth horror game where atmosphere and tension drive the experience. We handled the Brazilian Portuguese localization across multiple updates, collaborating with the developer to adapt its pacing and eerie tone.
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Game localization is the process of adapting all the text in your game into another language so it feels natural to players in that country or region. It’s not just translation: a good localization preserves tone, humor, and context.
With fableloc, the process is simple. You send us your game’s text files in whatever format you use — Excel, CSV, XLIFF, PO, plain text — you name it, we’ll figure out the rest. Our team translates your content, then every line is reviewed and tested by a senior editor with AAA game localization experience. You get polished, ready-to-import localization files. Drop them into your game and you’re set.
Typical turnaround for a 20,000–30,000 word game is around 4 weeks, depending on complexity and our current workload. We’ll give you a timeline with your quote.
Tip: It’s always better to plan for localization in advance. If you know you’ll want localization, reach out early so we can find the ideal schedule. But we’ve got your back either way!
With fableloc, you get a dedicated team who cares about your game’s Brazilian Portuguese quality and communicates directly with you.
And players notice. A game that reads like it was poorly localized or run through automated translation breaks immersion and can hurt reviews. We deliver human-quality work from linguists who actually play games.
Text files are enough to get started, but any context you can share (screenshots, a game build, design docs) helps us deliver a better result. We’ll ask the right questions either way.
One round of revisions is included at no extra cost. If your game updates or you need terminology adjustments later, we’re happy to work with you on that too.
Ready to localize your game for Brazil? Have questions? We’d love to hear from you.
We typically respond within 24 hours.